Oneto11 is a multigenre mobile gaming platform built on the Hedera blockchain network. It features a pioneering social networking fantasy application with a diverse play-to-earn (P2E) ecosystem allowing users to generate income through wins and a deep, multi-layered referral system. 

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The Oneto11 platform hosts a wide array of games catering to different player preferences. Its core offering includes fantasy sports, where users create virtual teams for real-world matches in cricket, football, and other sports and compete for prizes. It also provides a robust collection of casual mobile games such as Ludo and Fruit Slice, educational quiz games, and immersive RPG and social metaverse experiences featuring non-fungible token (NFT) integration utilizing the Hedera blockchain platform.   

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A key aspect of Oneto11 is its integrated wallet, native “1TO11” token for ecosystem transactions, and NFT marketplace. Combined, these allow users to creation and trade  in-game assets securely as NFTs, particularly within its RPG titles.

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Karate Combat is a unique experience combining professional martial arts with gaming and Web3 technology. It features a full contact karate league with fighters from various karate styles and, occasionally, other striking-based martial arts, compete in a unique, 6.5m x 6.5m "combat pit" with 45-degree angled walls that promote continuous action.   

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A hallmark of Karate Combat is its innovative use of technology. Fights are streamed globally and feature immersive CGI environments created with the Unreal Engine, offering a visually distinct experience. The league is deeply integrated with Web3 technologies, and leverages the Hedera blockchain network. 

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This integration includes the $KARATE token, which allows fans to participate in the "Up Only Gaming" system which rewards users for wins without forcing them to wager tokens. Through a dedicated mobile app, fans vote for fighters, potentially increasing the fighters' prize pools, and earn more $KARATE tokens if their chosen fighters win, without losing tokens for incorrect picks.   

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Karate Combat’s unique combat system features rules emphasizing exciting, striking-based combat, with three-minute rounds and a scoring system that rewards aggression and effectiveness. It’s known for its fast-paced action, powerful knockouts, and unique presentation. 

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GetSeen

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The core service of GETSEEN is a no-code platform that enables creators to turn their content into Non-Fungible Tokens (NFTs) and launch their own social tokens. These tools allow creators to build token-gated communities, offering exclusive content and experiences to their most loyal fans. The platform also includes features for creating and managing decentralised autonomous organizations (DAOs), giving communities a direct say in the creator's projects and future direction. This suite of services provides a comprehensive solution for creators to engage with their audience and build sustainable, independent careers.

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The GETSEEN platform is built entirely on the Hedera network. It utilises the Hedera Token Service (HTS) for the minting and management of all NFTs and social tokens, taking advantage of the network's low, predictable fees and fast transaction finality.

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The platform functions by acquiring electricity from renewable generators through Power Purchase Agreements. The acquired electricity is then digitized, or "tokenized," on the company's proprietary platform, where each token represents 1 kWh of energy. This process utilizes proven Distributed Ledger Technology (DLT) and smart contracts to facilitate the sale and settlement of energy transactions. This DLT-based approach aims to reduce electricity costs by removing traditional intermediaries from the value chain.

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Key features of the GetEnergy platform include providing users with “fully traceable green certificates" and guaranteeing transparency and faster settlement times for all transactions. The platform also incorporates advanced AI and machine learning models for forecasting services to optimize energy load and imbalance management. 

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